« Renderpath » : différence entre les versions
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'''{<br /> select {object "Sol/Earth"}<br /> follow {}<br /> gotolonglat { time 5 distance 5 longitude 0 latitude 20 }<br /> wait {duration 6 }<br /> renderpath {path "basic"}<br /> print { origin "bottomleft" row -4 column 2 duration 6 <br /> text "Chemin de rendu : Basic" }<br /> wait {duration 6 }<br /> renderpath {path "multitexture"}<br /> print { origin "bottomleft" row -4 column 2 duration 6 <br /> text "Chemin de rendu : Multitexture" }<br /> wait {duration 6 }<br /> renderpath {path "vp"}<br /> print { origin "bottomleft" row -4 column 2 duration 6 <br /> text "Chemin de rendu : OpenGL vertex program" }<br /> wait {duration 6 }<br /> renderpath {path "vp-nv"}<br /> print { origin "bottomleft" row -4 column 2 duration 6 <br /> text "Chemin de rendu : OpenGL vertex program/NVIDIA combiners" }<br /> wait {duration 6 }<br /> renderpath {path "glsl"}<br /> print { origin "bottomleft" row -4 column 2 duration 6 <br /> text "Chemin de rendu : OpenGL 2.0" }<br /> wait {duration 6 }<br /> }'''<br /> | '''{<br /> select {object "Sol/Earth"}<br /> follow {}<br /> gotolonglat { time 5 distance 5 longitude 0 latitude 20 }<br /> wait {duration 6 }<br /> renderpath {path "basic"}<br /> print { origin "bottomleft" row -4 column 2 duration 6 <br /> text "Chemin de rendu : Basic" }<br /> wait {duration 6 }<br /> renderpath {path "multitexture"}<br /> print { origin "bottomleft" row -4 column 2 duration 6 <br /> text "Chemin de rendu : Multitexture" }<br /> wait {duration 6 }<br /> renderpath {path "vp"}<br /> print { origin "bottomleft" row -4 column 2 duration 6 <br /> text "Chemin de rendu : OpenGL vertex program" }<br /> wait {duration 6 }<br /> renderpath {path "vp-nv"}<br /> print { origin "bottomleft" row -4 column 2 duration 6 <br /> text "Chemin de rendu : OpenGL vertex program/NVIDIA combiners" }<br /> wait {duration 6 }<br /> renderpath {path "glsl"}<br /> print { origin "bottomleft" row -4 column 2 duration 6 <br /> text "Chemin de rendu : OpenGL 2.0" }<br /> wait {duration 6 }<br /> }'''<br /> | ||
permet de choisir le changer de rendu parmi les suivants : <br /> "basic" -> Basic<br /> "multitexture" -> Multitexture<br /> "vp" -> OpenGL vertex program<br /> "vp-nv" -> OpenGL vertex program/NVIDIA combiners<br /> "glsl" -> OpenGL 2.0 | permet de choisir le changer de rendu parmi les suivants : <br /> "basic" -> Basic<br /> "multitexture" -> Multitexture<br /> "vp" -> OpenGL vertex program<br /> "vp-nv" -> OpenGL vertex program/NVIDIA combiners<br /> "glsl" -> OpenGL 2.0<br /> | ||
''retour à la page [[Script]]'' | ''retour à la page [[Script]]'' |
Version du 7 mars 2006 à 11:35
{
select {object "Sol/Earth"}
follow {}
gotolonglat { time 5 distance 5 longitude 0 latitude 20 }
wait {duration 6 }
renderpath {path "basic"}
print { origin "bottomleft" row -4 column 2 duration 6
text "Chemin de rendu : Basic" }
wait {duration 6 }
renderpath {path "multitexture"}
print { origin "bottomleft" row -4 column 2 duration 6
text "Chemin de rendu : Multitexture" }
wait {duration 6 }
renderpath {path "vp"}
print { origin "bottomleft" row -4 column 2 duration 6
text "Chemin de rendu : OpenGL vertex program" }
wait {duration 6 }
renderpath {path "vp-nv"}
print { origin "bottomleft" row -4 column 2 duration 6
text "Chemin de rendu : OpenGL vertex program/NVIDIA combiners" }
wait {duration 6 }
renderpath {path "glsl"}
print { origin "bottomleft" row -4 column 2 duration 6
text "Chemin de rendu : OpenGL 2.0" }
wait {duration 6 }
}
permet de choisir le changer de rendu parmi les suivants :
"basic" -> Basic
"multitexture" -> Multitexture
"vp" -> OpenGL vertex program
"vp-nv" -> OpenGL vertex program/NVIDIA combiners
"glsl" -> OpenGL 2.0
retour à la page Script