Renderpath
De Celestia wiki
 {
 select {object "Sol/Earth"}
 follow {}
 gotolonglat { time 5 distance 5 longitude 0 latitude 20 }
 wait {duration 6 }
 renderpath {path "basic"}
 print { origin "bottomleft"  row -4  column 2 duration 6 
         text "Chemin de rendu : Basic" }
 wait {duration 6 }
 renderpath {path "multitexture"}
 print { origin "bottomleft"  row -4  column 2 duration 6 
         text "Chemin de rendu : Multitexture" }
 wait {duration 6 }
 renderpath {path "vp"}
 print { origin "bottomleft"  row -4  column 2 duration 6 
         text "Chemin de rendu : OpenGL vertex program" }
 wait {duration 6 }
 renderpath {path "vp-nv"}
 print { origin "bottomleft"  row -4  column 2 duration 6 
         text "Chemin de rendu : OpenGL vertex program/NVIDIA combiners" }
 wait {duration 6 }
 renderpath {path "glsl"}
 print { origin "bottomleft"  row -4  column 2 duration 6 
         text "Chemin de rendu : OpenGL 2.0" }
 wait {duration 6 }
 }
 
 permet de choisir le changer de rendu parmi les suivants : 
  "basic"        ->  Basic
  "multitexture" ->  Multitexture
  "vp"           ->  OpenGL vertex program
  "vp-nv"        ->  OpenGL vertex program/NVIDIA combiners
  "glsl"         ->  OpenGL 2.0
retour à la page Script
