Renderpath
De Celestia wiki
{
select {object "Sol/Earth"}
follow {}
gotolonglat { time 5 distance 5 longitude 0 latitude 20 }
wait {duration 6 }
renderpath {path "basic"}
print { origin "bottomleft" row -4 column 2 duration 6
text "Chemin de rendu : Basic" }
wait {duration 6 }
renderpath {path "multitexture"}
print { origin "bottomleft" row -4 column 2 duration 6
text "Chemin de rendu : Multitexture" }
wait {duration 6 }
renderpath {path "vp"}
print { origin "bottomleft" row -4 column 2 duration 6
text "Chemin de rendu : OpenGL vertex program" }
wait {duration 6 }
renderpath {path "vp-nv"}
print { origin "bottomleft" row -4 column 2 duration 6
text "Chemin de rendu : OpenGL vertex program/NVIDIA combiners" }
wait {duration 6 }
renderpath {path "glsl"}
print { origin "bottomleft" row -4 column 2 duration 6
text "Chemin de rendu : OpenGL 2.0" }
wait {duration 6 }
}
permet de choisir le chemin de rendu parmi les suivants :
"basic" -> Basic
"multitexture" -> Multitexture
"vp" -> OpenGL vertex program
"vp-nv" -> OpenGL vertex program/NVIDIA combiners
"glsl" -> OpenGL 2.0
retour à la page Script