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The first thing you notice about the dingy cell is the solitary open window, criss-crossed with pitted steel bars, that provides the only source of light and ventilation. Standing on the edge of the wooden bunk, you are able to peer through the bars at an alleyway that runs along the rear of the building. The bars themselves are badly corroded and, after a few minutes’ work, you are able to break and bend enough of them to enable you to escape.
At the end of the alleyway you discover a derelict timber yard where, behind a stack of rotten fencing posts, you crouch, waiting for the chance to slip out of Albany. While you are lying low, you must take a drink or lose 3 ENDURANCE points.
To continue, turn to 61.