81
The door is locked, but one swift kick is all that is needed to shatter its corroded bolt and gain entry to the warehouse. For a few seconds, as your eyes adapt to the darkness, you are blind: you have no idea of the layout of the building, and you fail to see the scar-faced clansman advancing towards you with a sharpened meat hook in his hand. Only the sound of glass breaking beneath his feet alerts you to his presence and saves you from his first, vicious swipe. Quickly you recover and reach for a close combat weapon as he makes his second attack.
Trans-am: CLOSE COMBAT SKILL 14 ENDURANCE 24
If you win and the combat lasts three rounds or less, turn to 314.
If you win and the combat lasts four rounds or more, turn to 192.