Close Combat Rules Summary
- Add to your CLOSE COMBAT SKILL any extra points gained through use of a close combat weapon.
- Subtract the CLOSE COMBAT SKILL score of your enemy from your total. The resulting number is the Combat Ratio.
- Pick a number from the Random Number Table.
- Turn to the Combat Results Table.
- Find your Combat Ratio along the top of the chart and cross-reference it with the random number you have picked. (E indicates enemy’s loss of ENDURANCE points. CP indicates Cal Phoenix’s loss of ENDURANCE points.)
- Continue the combat from stage 3 until one combatant has zero ENDURANCE points or below; this is when he is declared dead.
- You may only evade combat when the text of the adventure offers you the opportunity.
- If the text offers the chance of taking evasive action instead of entering into combat, you may evade in the first round of combat or in any subsequent round.
- If you decide to evade after a round of combat, ignore all points lost by the enemy in that round: only Cal Phoenix loses ENDURANCE points.
Text copyright © 1989 Joe Dever.
Illustrations copyright © 1989 Brian Williams.