Grey Star the Wizard

172

Calmly you sift through these Powers and the extent of your mastery of them to determine the most effective choice. You make your decision.19

If you wish to try to escape with the aid of Sorcery, turn to 95.

If you wish to use the Power of Enchantment, turn to 124.

If you would rather use Elementalism, turn to 271.

If you wish to use the Power of Alchemy, turn to 151.

If you wish to use the Power of Psychomancy, turn to 236.

If you wish to use the Power of Prophecy, turn to 211.

If you would rather contact the spirit realm of the dead through the use of Evocation, turn to 250.

[19] You are forced to choose to use a Magical Power, even though all the Powers that are available to you may require you to use more WILLPOWER points than you currently possess. If you do not have sufficient WILLPOWER points, you may choose to simply subtract the number of WILLPOWER points required to use the Power you select. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 of War of the Wizards for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

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