Grey Star the Wizard

248

You slash the tip of your Wizard’s Staff across the tendril that is wrapped around your ankle. At the cost of 1 WILLPOWER point,30 you burn through the tough vine and free your foot. You clamber to your feet only to see the tendrils of another Yaku plant snaking towards you.

With a frightened yell Shan falls to the ground; a Yaku tendril is coiled around both his legs. He hacks at it desperately with his sword.

If you wish to free Shan by attacking the tendril that drags him towards the waving spines of the Yaku, turn to 204.

If you wish to strike at the heart of the Yaku plant that attacked you, turn to 229.

If you wish to loose a bolt of energy at the centre of the Yaku plant attacking Shan (at long range), turn to 254.

[30] If you do not have sufficient WILLPOWER points, you may choose to simply subtract the specified number of WILLPOWER points. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 of War of the Wizards for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

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