259
Inexplicably, the brooding fear that lurks within you is rising uncontrollably. Shan is shaking, his face panic-stricken. Gingerly, you step through the soft mud of the quagmire. The air smells pungently sweet—a cloying odour that is hard to identify. You cannot escape the feeling that there is someone or something else in the cavern, but it is difficult to see in the eerie darkness. The sucking ooze pulls at your feet, and in the distance you see a faint light from another passage on the far side of the cavern.
‘Grey Star!’ shrieks Shan, looking down, his eyes wide with terror. For the muddy cavern floor is comprised of hundreds upon hundreds of corpses, piled high upon each other to form a ghastly mire. Shan is screaming hysterically, but before you can calm him the aura and spirit of this awful place overwhelms your mind, filling it with nightmarish visions.
You are in the Darkling Room of Mother Magri, and you must combat its fear if you are ever to leave. Add together your WILLPOWER and ENDURANCE points and use this total as your mental COMBAT SKILL, to be pitted against the COMBAT SKILL of the Darkling Room.32
Darkling Room: COMBAT SKILL 28 ENDURANCE 30
If you win the combat, turn to 296.