323
You throw the ball of energy at the Kazim Stone at the cost of another WILLPOWER point. The Stone flares, turning an angry red as the attack hits home. The energy field of your attack lingers and then, to your surprise, is absorbed by the Stone which glows even brighter.
‘So it’s a fight you want, is it?’ Mother Magri snarls. She flings the ball of power back at you, now doubled in strength, and as it envelopes you, you lose half your current ENDURANCE points.
If you wish to use 2 WILLPOWER points to turn the attack against her, turn to 299.
If you do not wish to do this, you must use 1 WILLPOWER point to extinguish the energy field that surrounds you (or you will lose further ENDURANCE points). Turn to 226.