The Forbidden City

287

‘Sado, I am sorry but I must refuse. My quest demands it.’

A look of fury passes momentarily over Sado’s face. ‘Very well,’ he answers sadly. ‘Then I will ensure your safe conduct from the city to aid you on your quest.’

A small escort of soldiers in disguise leads you and Urik through the city streets. Suddenly, you notice that you are passing the stone fortress of the Shadakine—you have been duped by Sado; he has gone ahead with his plan. A huge mob of Karnalese civilians armed with sticks and stones charges towards the fortress, and you are trapped between the enraged mob and the Shadakine who are leaving the fortress to counterattack. Urik curses as you turn to face the Shadakine.18

If you have the Chaksu Pipes and wish to use them, turn to 3.

If you have the Power of Enchantment and wish to conceal your appearance, turn to 203.

If you have the Magical Power of Elementalism and wish to use it, turn to 21.

If you wish to release a long-range attack at the advancing Shadakine, turn to 303.

[18] You may be forced to choose to use a Magical Power, even though all the Powers that are available to you may require you to use more WILLPOWER points than you currently possess. If you do not have sufficient WILLPOWER points, you may choose to simply subtract the number of WILLPOWER points required to use the Power you select. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 of War of the Wizards for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

Project AonThe Forbidden City