Beyond the Nightmare Gate

118

You step on the flagstone: nothing happens. You are now standing before the wooden door. You try the handle and find that the door is locked.13

If you wish to blast the door with your Wizard’s Staff, turn to 261.

If you have a prepared Vial of Ezeran Acid, turn to 312.

If you have the Magical Power of Alchemy and possess some Ezeran Salts, Sulphur, Saltpetre, and a Pestle and Mortar, turn to 319.

If you have the Magical Power of Sorcery and wish to use it to open the door, turn to 173.

[13] If you have already opened this door, you do not need to do it again. If you have opened the door but chosen not to step through it, you can now choose to do so (turn to 125), or to walk back to the large stairway (turn to 239). If you have both opened and ventured inside the door, you must turn to 239.

Project AonBeyond the Nightmare Gate