Beyond the Nightmare Gate

147

The Gyronome does not lie, but your Power of Prophecy is unable to reveal anything else from the realm you inhabit. Probing into the near future, you see little more than your attempt to reach ground level. Have you foreseen your own death? The use of this Magical Power cost you 1 WILLPOWER point.

If you wish to fly lower, turn to 135.

If you have the Magical Power of Psychomancy and wish to use it on the Gyronome, turn to 152.

Project AonBeyond the Nightmare Gate