161
Unsure of the correct decision and hopeful that the future will offer you some guidance, you decide to use your Power of Prophecy. At the cost of 1 WILLPOWER point, you send your thoughts forward in time. You sense that there is great danger in the Keys, though you are unable to determine its exact nature. The wrong choice could be fatal. A vision of the metal plate above the door forms in your mind; a vital clue lies hidden in the words inscribed upon it. You break your trance to consider your next course of action.
If you wish to try the Serpent Key, turn to 240.
If you wish to try the Eagle Key, turn to 227.
If you wish to try the Wolf Key, turn to 235.
If you wish to try the Spider Key, turn to 252.
If you wish to try the Dragon Key, turn to 277.
If you wish to read the inscription above the door, turn to 10.
If you wish to strike the door with your Wizard’s Staff, turn to 97.
If you have the Magical Power of Psychomancy and wish to use it, turn to 193.