Beyond the Nightmare Gate

56

Soon you are back where you started, having completed a circuit of the Crystal Tower. To your immense surprise, however, there is now a door beneath the metal plate. Tanith has an incredulous look upon her face. ‘There is strange sorcery at work here,’ she comments.

The iron-shod door is tall and uninviting. You try the handle but the door is locked. You notice a keyhole and five Keys hanging on five hooks by the door. Each Key has been shaped into the likeness of a beast.

illustration

If you wish to use the Serpent Key, turn to 240.

If you wish to use the Eagle Key, turn to 227.

If you wish to use the Wolf Key, turn to 235.

If you wish to use the Spider Key, turn to 252.

If you wish to try the Dragon Key, turn to 277.

If you wish to read the inscription above the door, turn to 10.

If you wish to strike the door with your Wizard’s Staff, turn to 97.

If you have the Magical Power of Prophecy and wish to use it, turn to 161.

If you have the Magical Power of Psychomancy and wish to use it, turn to 193.

Project AonBeyond the Nightmare Gate