War of the Wizards

10

It is the morning of the day you must attempt to close the demon portal of Tilos. You bid Tanith a sad farewell. Eyes brimming with tears, you share a fond embrace before she is led east along the mountain trail by a Masbaté warrior, towards whatever doom awaits her at the hands of Mother Magri in the city of Suhn. She can be saved only by a swift and total victory over the Wytch-king.

You turn to King Samu. ‘We must prepare to move,’ you say. ‘Gather your men. We must make plans.’

If you are versed in the Higher Magick of Theurgy, turn to 15.

If you are versed in the Higher Magick of Thaumaturgy, turn to 19.

If you are versed in the Higher Magick of Necromancy, turn to 24.

If you do not possess any of these Powers, or if you do not wish to use them, turn to 29.

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