War of the Wizards

216

You run through the shadowy darkness and emerge at the forest’s edge, where Shadakine and Freedom Guild swordsmen are locked in bloody combat. The Shadakine have the advantage of greater numbers and are forcing the Guildsmen into the forest in a stumbling, disorderly line. They cannot hold for long. You suddenly realize that the strange, pupilless eyes of the Shadakine allow them to see in the dark. No wonder they have attacked in the middle of the night. Their advantage is considerable. A tall officer stands behind the Shadakine warriors, urging them on. Your sudden appearance at the edge of the forest has startled him but he quickly recovers. He bares his teeth and snarls before attacking.

illustration

Shadakine Officer: COMBAT SKILL 20   ENDURANCE 24

If you wish to evade, you may do so now by darting back into the undergrowth; turn to 290.

If you win the fight, turn to 301.

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