War of the Wizards

261

You brace yourself to receive the first of the fearsome beasts, a large Flying Snake. You watch as it gains sufficient height for its dive. The stallion prances nervously, shifting this way and that; it is difficult to control.

If you have 2 WILLPOWER points and wish to release a long-range attack at the Flying Snake, turn to 111.

If not, turn to 152.

Project AonWar of the Wizards