War of the Wizards

88

You take careful aim as the snake flies overhead and, at the cost of 2 WILLPOWER points, release a beam of magical flame. With a piping cry it falls to the ground. The other Flying Snake swerves and heads east, flying high in the sky ahead of you.

If you have 2 WILLPOWER points and wish to fire at the remaining Flying Snake with your Staff at long range, turn to 64.

If you wish to ignore it, turn to 228.

Project AonWar of the Wizards