The Cauldron of Fear

11

For countless hours you follow the great avenue as it bisects the heart of Zaaryx. The once-grand buildings that line this ancient thoroughfare are in varying states of decay: some are almost intact while others have disintegrated into little more than piles of black rubble. You try to keep track of time but it proves difficult in the perpetual half-light of this buried world. Twice you stop to sleep and eat before you near the centre of the city. (Erase 2 Meals from your Action Chart or lose 3 ENDURANCE points for each Meal missed. If you possess the Magnakai Discipline of Huntmastery, you are able to forage for food from the wasteland of Zaaryx and therefore you do not need to make any deductions.) There you discover a great hall, its arched porticoes smooth and undamaged by time.

illustration

As you pass through one of these massive arches, you notice a group of reptilian creatures huddled at the top of a staircase that descends into darkness. They are stroking a large leathery egg and speaking to each other in a low hissing language.

If you wish to approach these creatures under cover of the pillars that line the hall, turn to 56.

If you wish to call out to them, turn to 349.

If you have a Bow and wish to use it, turn to 171.

Project AonThe Cauldron of Fear