The Cauldron of Fear

170

As you step over the dead bodies and head towards the exit, the door crashes open and in rushes a squad of guards from the South Gatehouse, summoned by the owner of the hall. They are all armed with crossbows, which they aim at your chest. ‘Yield, Northlanders!’ orders their captain. ‘You have no hope except our mercy.’

You cast your eyes around the hall for another exit, but all are barred. Reluctantly you both raise your hands and are taken back to the South Gatehouse tower. Banedon, because he is a magician, is taken to another part of the city wall to be questioned, while you are imprisoned in a cell high in the tower itself.

Place an ‘x’ beside each of the Special Items, Backpack Items, and Weapons listed on your Action Chart to indicate that they are no longer in your possession. Only if you rediscover them at a later stage of your adventure may you erase each ‘x’ and reuse them.

Turn to 134.

Project AonThe Cauldron of Fear