The Plague Lords of Ruel

228

Shortly before midnight, you and the captain ride out of Stonewatch on two fine Slovarian steeds. It is another moonless night and the plain is shrouded by darkness, yet you have no difficulty in seeing the terrain that lies ahead. Using your natural Magnakai skill of Huntmastery, every flowing contour of the grassy plain is revealed to you. The captain is not so gifted, but the special spectacles he wears fully compensate for his lack of night vision. They were a token of gratitude from the Arch-Chief of Chaman for his services in defence of the city of Gleesh during the war against the Darklords, and often they have been of use to the captain when scouting his country’s border with Ruel.

In less than an hour you arrive at a grassy knoll which overlooks the dense, forbidding wall of trees that is the Forest of Ruel. You are dismounting when something causes you to halt mid-way. You perceive a scent being carried on the night air: it is the heavy, cloying stench of decay.

‘There is great evil here,’ says the Captain, observing your reaction. ‘You would not be thought faint-hearted were you to return with me to Stonewatch.’

‘I will return to your fortress, Captain,’ you reply, your voice quietly resolute, ‘but not until my task at Mogaruith has been completed.’

The captain smiles and raises his steely hand in a salute to your brave determination. ‘Very well, my lord. So be it. Until that glad day dawns I shall pray for your safety and success.’

Then he brings his horse about, takes yours by the reins, and bids you a final farewell before heading back to Stonewatch. ‘May the gods watch over you and deliver us swiftly from the darkness of Mogaruith.’

You return his salute and watch as he gallops away with your steed in tow. Then, when finally he disappears, you turn to observe the gloomy forest perimeter. At first, the tangle of underbrush and trees appear to be so interwoven that they form an impregnable wall. Yet, at length, you see that there are two points where entry is possible. The first is where a sickly stream emerges from the forest to feed a stagnant, scum-encrusted pond; the second is where a tree has fallen and torn a hole in the thorny briars.

If you wish to enter the Forest of Ruel by way of the stream, turn to 155.

If you choose to enter through the gap created by the fallen tree, turn to 84.

Project AonThe Plague Lords of Ruel