336
As one, the soldiers draw their weapons and come rushing towards the ground floor entrance to the grain tower. You retreat from the window and look around for a means of escape for already you can hear the first of the enemy climbing the stairs. With fear running cold in your veins you cross to a window on the far side of the tower. Outside, directly below the window, you see a Drakkarim lancer sitting astride a warhorse. His lance is sheathed in a tube-like scabbard fixed to the rear of his saddle, and in his hand he holds aloft a heavy-bladed cavalry sabre. He is staring at the onrushing soldiers and is completely unaware that you are barely a few yards away.
Swiftly you climb onto the window ledge, draw your weapon, and leap onto the unwary lancer below.
Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 3 to the number you have picked.
If your total score is now 4 or less, turn to 153.
If your total score is now 5 or more, turn to 28.