35
You slay the Death Knights and bundle their bodies down the stairs to delay the other Drakkarim. Then, with fear running cold in your veins, you hurry across to a window on the far side of the tower. Outside, directly below, you see a Drakkarim lancer sitting astride a warhorse. His lance is sheathed in a tube-like scabbard fixed to the rear of his saddle and in his hand he holds aloft a heavy-bladed cavalry sabre. He is cheering those who are entering the tower and he is completely unaware that you are barely a few yards away.
Swiftly you climb onto the window ledge, draw your weapon, and then leap onto the unwary lancer below.
Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 3 to the number you have picked.
If your total score is now 4 or less, turn to 153.
If your total score is now 5 or more, turn to 28.