The Curse of Naar

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You take hold of your rope and make a lasso from one end. Then you cast this loop at a sapling growing on the bank, several yards from the water’s edge. The rope hits its mark and you are able to pull yourself over dry land before cancelling the effects of your Levitation spell.

The moment your feet touch the ground, you retrieve your rope and run headlong across the clearing towards a distant perimeter of trees and dense undergrowth. At first the arachnids give chase, but they are not so agile on dry land, and you are soon able to outdistance them. On entering the jungle perimeter, you force your way through thick foliage and discover the remnants of a trail which you follow for nearly a mile until you arrive at the edge of a second clearing. This expanse of level ground is devoid of foliage yet it is littered with strange fruits that resemble gigantic grey pineapples. Beyond these curious fruits you can see the ruins of a settlement partially overgrown with moss. Warily you leave the jungle, make your way around the fruits, and hurry across the clearing towards a statue which is crouching among the ruins. It is constructed of a smooth, lustrous black mineral and is fashioned in the likeness of some evil beast of prey. It reminds you of a hyena, but one with a massive lower jaw set with a pair of sabre-toothed fangs. Between its forelegs is a flight of rubble-strewn steps leading down to an open door. You detect waves of power emanating from somewhere beyond this darkened doorway, but you are unable to determine just how deep below the ground the source of this energy is located.

illustration

If you possess Telegnosis and wish to use this skill to spirit-walk through the doorway to investigate what lies beyond, turn to 76.

If you do not possess this skill or choose not to use it, turn to 177.

Project AonThe Curse of Naar