129
You strike the killing blow and the creature collapses to the ground, foul ichor oozing from its wounds. The stench of its dark, unnatural blood disturbs the horses, so you and Karvas drag its tattered carcass away and roll it into a nearby ravine. By the time you return to the shelter of the ledge, Karvas is exhausted. He is having difficulty staying awake, and so you volunteer to sit out the rest of the night watch. You spend the early hours of the morning listening to rain beating on the ledge, and the desolate sound of the wind whistling through the mountains. The watch passes uneventfully and you wake Karvas shortly after daybreak. Before you strike camp and resume your journey along the trail, you must eat a Meal or lose 3 ENDURANCE points (unless you possess the Discipline of Grand Huntmastery).
To continue, turn to 292.