Rune War

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Hurriedly you retrieve the Yellow Vial from your tunic pocket and pull out the glass stopper. The jelly-like fluid tastes salty and, to your horror, you sense that it has had an immediate and detrimental effect upon your innate psychic powers.

Suddenly the shadowy form of Zorkaan comes speeding across the hall towards you. You raise your Kai Weapon and pray to Ishir for protection as this nightmarish entity swoops in for the kill.

Zorkaan the Soultaker: COMBAT SKILL 58   ENDURANCE 46

This creature is immune to your level of psychic attack. By swallowing the contents of the Yellow Vial you have temporarily removed all of your innate psychic powers and you must reduce your COMBAT SKILL by 7 for the duration of this fight. If your Kai Weapon is ‘Alema’ or ‘Kaistar’, you may add the appropriate bonus gained from their unique properties.

Conduct this fight in the normal way for three rounds only. If you survive these initial rounds, you may continue by turning to 209.

Project AonRune War