150
To your shocked surprise, you see a score of Kraan come soaring up from the open roof of an adjoining blockhouse complex. They are ridden by Drakkarim armed with crossbows, and as the first of the scaly fliers swoops past the boarding cage, the riders let loose a volley of bolts. Fortunately, they are poorly aimed and none of them find their mark. Lone Wolf weaves a pattern with his hands and three of the Kraan come to an abrupt halt, as if the stormy air has suddenly turned to glass and imprisoned them. Meanwhile, you focus your attention upon a Kraan that is swooping down from the clouds above on a collision course with the cage. Its rider is carrying a smoking black orb fixed to a long length of chain. Impact looks imminent until, at the very last moment, the Drakkar tugs on the reins and the Kraan veers away. As it turns, the Drakkar releases the orb and sends it hurtling towards the boarding cage door.
If you possess a Bow and wish to use it, turn to 274.
If you possess Elementalism and wish to use it, turn to 210.
If you possess Kai-alchemy and wish to use it, turn to 33.
If you possess Magi-magic and wish to use it, turn to 121.
If you possess neither a Bow nor any of these Disciplines, or if you choose not to use any of them, turn instead to 236.