2
You sense that the magical warhammer possesses properties to rival those of your Kai Weapon. The possession of such a weapon would be a great asset in combat. However, the cracks and holes that scar the lid of the tomb bear testimony to the fact that many others before you have tried to take this weapon, and they have all failed.
If you wish to continue with your attempt to break open the lid of Andarin’s tomb, turn to 27.
If you decide to leave the tomb untouched, turn to 230.