Footnotes
[1] (Equipment) If you have already completed any of the previous Freeway Warrior adventures, it is unclear whether you may replenish your supplies before starting this adventure or whether you can only carry over the supplies you carried at the end of the previous adventure. It seems reasonable that you would be able to restock your supplies while in Tucson.
[2] (Weapons) It is reasonably clear that the Machine Pistol should not be used if you have fewer than 6 rounds of 9mm ammunition.
For some readers, however, it may seem counterintuitive to have ammunition left but be unable to use the weapon. We suggest to these readers that when 9mm ammunition falls below 6 rounds, the Machine Pistol can be treated as a Pistol (cf. Section 333 of Highway Holocaust). While this is not a perfect solution, it is a reasonable compromise.
[3] (Section 11) The instructions on how to use the Medi-kit are unclear. A reasonable way to interpret them is to restore 1 ENDURANCE point in addition to the 3 ENDURANCE points typically restored by the Medi-kit. Another reasonable interpretation is that the Medi-kit is not as effective against this inflammation as usual and can only restore 1 ENDURANCE point.
[4] (Section 28) This is the correct answer to the keypad puzzle in Section 337.
[5] (Section 92) It is possible that you may not be carrying a missile weapon at this point. This is a game-design issue that cannot be easily rectified.
[6] (Section 279) It is possible that you may not be carrying a missile weapon at this point. This is a game-design issue that cannot be easily rectified.
[7] (Section 280) It is possible that you may not be carrying a missile weapon at this point. This is a game-design issue that cannot be easily rectified.
[8] (Section 337) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.