The Caverns of Kalte

119

Great chunks of ice are falling away from the underside of the bridge, and a wide split appears. You manage to keep the sledge on course and reach the far side of the gorge, but you soon discover that a sledge runner is broken and irreparable. You are forced to abandon the sledge and continue on foot, but it still contains some useful equipment. Some of this you may take and store in your Backpack (remembering your maximum of eight items in total):

  • Enough food for up to 5 Meals (each counts as 1 item)
  • Sleeping Furs (counts as 2 items)
  • Tent (counts as 3 items)
  • Rope (counts as 2 items)

Fenor, Irian, and Dyce quickly follow you across, but as they reach the centre of the bridge, disaster strikes. Dyce catches his foot in the cracked surface and trips. You watch in horror as he slips over the edge. But he catches the edge and hangs on by his fingertips.

[illustration]

‘Help me, help me!’ he cries, slowly losing his grip.

If you want to try to rescue Dyce, turn to 19.

If you feel it is too dangerous to try to rescue him, turn to 257.

Project AonThe Caverns of Kalte