111
The Drakkar hits the cobblestones head-first, the impact leaving him stunned but not unconscious. Groaning loudly, he crawls around on all fours, fumbling to find a whistle that is dangling from a chain around his neck. You know you must do something to stop him; it will only be a matter of seconds before he locates it and raises the alarm.
If you have a Bow and wish to use it, turn to 159.
If you do not or choose not to use it, turn to 25.